
#スパちゃ
dialogue open @e[tag=panel_sp] @a[r=3] panel_sp_02
execute unless score get_sp_02 b matches 1 run scoreboard players add money_count b 1000
execute unless score get_sp_02 b matches 1 run playsound c.money @a
execute unless score get_sp_02 b matches 1 run playsound c.vo1 @a
scoreboard players set get_sp_02 b 1