
# give @a[hasitem={item=c:iphone,quantity=0}] c:iphone
replaceitem entity @a[hasitem={item=c:iphone,quantity=0}] slot.hotbar 1 c:iphone 1 0 {"minecraft:item_lock":{"mode":"lock_in_inventory"}}

dialogue open @e[tag=panel_4] @initiator panel_4_02_1
