
#スパちゃ
dialogue open @e[tag=panel_sp] @a[r=3] panel_sp_01
execute unless score get_sp_01 b matches 1 run scoreboard players add money_count b 500
execute unless score get_sp_01 b matches 1 run playsound c.money @a
execute unless score get_sp_01 b matches 1 run playsound c.vo1 @a
scoreboard players set get_sp_01 b 1
