gamemode a @a
stopsound @a
#
scoreboard players set scene b 1
function app/0/app_clear

#
gamerule firedamage true

title @a times 0 100 0
titleraw @a title { "rawtext": [{ "translate": "open_title.text", "with": ["\n"] }] }
titleraw @a subtitle { "rawtext": [{ "translate": "open_subtitle.text", "with": ["\n"] }] }
playsound c.clear @a
title @a times 0 20 0

#
setblock ~2 ~ ~ air

dialogue change @e[tag=npc_1] npc_1_02 @a

# function z/story/update
function z/story/hud