#
# scoreboard players add plan_2_count b 1
# execute if score plan_2_count b matches 1 run function app/2/app_ng
# execute if score plan_2_count b matches 2 run function app/2/app_clear

scoreboard players set @initiator b 0

scoreboard players operation @initiator b = onetime_pass b

dialogue open @e[tag=panel_2] @initiator[scores={b=1}] panel_2_03_1
dialogue open @e[tag=panel_2] @initiator[scores={b=2}] panel_2_03_2
dialogue open @e[tag=panel_2] @initiator[scores={b=3}] panel_2_03_3
dialogue open @e[tag=panel_2] @initiator[scores={b=4}] panel_2_03_4
dialogue open @e[tag=panel_2] @initiator[scores={b=5}] panel_2_03_5
dialogue open @e[tag=panel_2] @initiator[scores={b=6}] panel_2_03_6
dialogue open @e[tag=panel_2] @initiator[scores={b=7}] panel_2_03_7
dialogue open @e[tag=panel_2] @initiator[scores={b=8}] panel_2_03_8
dialogue open @e[tag=panel_2] @initiator[scores={b=9}] panel_2_03_9

scoreboard players set @a b 0
# 時間
# scoreboard players set onetime_limit b 60
